A war game and grand strategy in one. Strategy and Tactics: WW2 is a mobile game that will invoke memories of classic PC strategy games set during World War 2. In the style of the best 4X PC games, you get to lead a nation (from a small state to a superpower) and carry it to global supremacy using not only the might of your army but also economy, science, and - in a first for the series - Diplomacy!

Task

Analyze the existing main screen. Propose solutions to improve usability. Highlight game progression.

My role

User Research, Wireframing and Prototyping, Interaction Design

Process

To tackle this task, I immersed myself in the game, its context, and primary user flows. I conducted interviews with active players to gain direct insights. A reference board was compiled, and I performed a comparative study of similar games. I also applied heuristic analysis to evaluate the interface systematically. Using the gathered data, I formulated hypotheses about potential improvements.

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These formed the basis for creating wireframes and mockups, which I then handed over to the development team for implementation.

Interface:

Before UI Update

Before UI Update

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After UI Update

After UI Update

UI Improvements: