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Nice to meet you!

As a UX/UI designer, I enjoy leveraging data and conducting user research to inform my design decisions. Also i like Iced Matcha Latte 🍵

Let's take a look at my case studies:

Strategy&Tactics 2: Main screen 📱

Pirate Ships: Debriefing System 📱

Sin & Siege : Main HUD Improvements 🖥️

Pirate Ships: Builder 📱

Tanks Charge: Store 📱

Revival. Recolonization: Improvements. Loooongread about 4x strategy 🖥️

Behance (old with 3d motion): https://www.behance.net/dmee

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My superpower is transforming chaos into scalable systems. As a Lead UI/UX Designer with a track record in high-grossing mobile titles and complex indie projects, I bridge the gap between abstract concepts and production-ready products. I don’t just design interfaces; I build the teams and frameworks that bring them to life - from establishing design departments and scouting talent to providing the mentorship and art direction necessary to maintain a high-performing creative culture.

I specialize in navigating high-stakes design challenges, such as optimizing cognitive load within restrictive visual styles or streamlining complex resource management. By working at the intersection of business goals, technical constraints, and player analytics, I ensure that every design decision is both data-informed and aesthetically uncompromising. I am driven by a commitment to delivering seamless, intuitive experiences that exceed player expectations while fostering a sustainable and efficient development environment.

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